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Studies

Original open-data research

Real numbers about the trading-card market, computed from open, attributed data, never scraped, never invented. Free to read, and free to cite with a link.

Cross-game

8+

One method, every game: the big-picture pillars.

Cross-game · The big picture

The Chase Multiple: which TCG is the biggest lottery?

We measured ~337k cards across 29 games with one metric: how many times the typical card the top 1% chase is worth. It runs from Riftbound's 3,646× down to Force of Will's 35×, and the five most top-heavy games all launched since 2022.

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Cross-game · Power creep

Power creep in trading cards, measured five ways

Is power creep real? We measured it 5 ways across the 3 biggest games. Every dimension inflated, from 1.3x (Magic's creature bodies) to 5.7x (Yu-Gi-Oh's card text), and each game crept in a different currency. A capstone tying together the five printed-stat studies.

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Cross-game · The big picture

The Price Census: what all those cards are actually worth

The companion to the Chase Multiple, pointed at the floor: we priced 337,175 cards across 29 games and counted where every price falls. 63% trade under $1, 82% under $5, and just 1.8% clear $100. The median trading card is worth $0.45.

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Cross-game · The big picture

The Promo Premium: the handout beats the pack pull

We split 311,355 card prices into promo sets vs main sets across 26 games. The typical promo out-prices the typical set card in all 26 of 26, a median premium of ~8×, from 1.7× (Future Card Buddyfight) to 128× (Lorcana). Scarcity by participation beats scarcity by rarity slot.

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Cross-game · The big picture

How many trading cards are there?

The evergreen question, answered with a stated basis: the big three hold 67,100 distinct designs (Magic 32,319, Pokémon EN 20,359, Yu-Gi-Oh 14,422); Magic's designs exist as 95,907 printings; and the marketplace carries 399,406 card listings across 29 games. Designs vs printings vs listings: the distinction IS the answer.

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Cross-game · The big picture

The Foil Premium: what the exact same card costs in shiny

60,005 cards priced in BOTH normal and foil (the same card, two finishes) across 11 games. The typical shine costs ~2.7×, from 1.5× (Future Card Buddyfight) to 26× (Union Arena, where foil IS the chase). The twist: in Magic 9.4% of foils are CHEAPER than the plain card.

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Cross-game · The big picture

Set Bloat: the print firehose, counted

No prices, just counting: 42,065 new card listings shipped in 2025 across 200 sets in 28 games (4.8× the output of 2015) and H1 2026 (44,461) already beats all of 2025. Two bloat modes: Pokémon sets got 2.1× bigger, Magic ships 5× more sets.

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Cross-game · The big picture

Is value concentration a law of trading cards?

We measured 18 recent sets across Magic, Pokémon and Yu-Gi-Oh. In every game the top 10 cards hold 49-79% of a set's value and 67-91% of cards trade under €1, only the degree differs.

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Pokémon

17+

The Pokémon TCG, measured.

Pokémon · Scarcity economics

The Retired Mechanic Index: what Pokémon's discontinued card types are worth

Pokémon has retired at least 6 special card mechanics. A Gold Star medians €838, a Radiant just €0.61 (a 1,374× spread), but the order isn't chronological. Scarcity plus age, not novelty, sets the price; 67% of Radiants sell under €1.

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Pokémon · Scarcity economics

The Gold Star Premium: what Pokémon's rarest EX-era chase is worth

The Gold Star was the ultra-rare chase of the Pokémon EX era. Across all 25 with a Cardmarket price, a Gold Star medians €838, about 28× an ordinary holo from the same sets (€30); Rayquaza Gold Star tops the list at €3,519. There are no cheap ones, the floor is €428.

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Pokémon · Set economics

The Secret Rare Creep: the set above the set

In 2000, Team Rocket hid ONE card above its printed total (Dark Raichu 83/82). The median 2025 expansion hides 27.7% of its cards there, Paldean Fates 62.9%, and 2025 alone shipped 407 above-the-number cards, more than 1999-2010 combined. All 129 main sets counted; no prices, just the numbering.

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Pokémon · Game design

Pokémon HP Inflation: power creep, measured

HP is printed on the card, so power creep is measurable: across 17,184 Pokémon, the median Basic went 50 → ~80 HP, the ceiling climbed 120 → 380 (Chansey to Mega Venusaur ex), and 200+ HP cards went from nonexistent to ~1 in 5 of everything printed. The floor crept; the top exploded.

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Pokémon · Reverse holo economics

The Reverse Holo Premium: are reverse holos worth more?

Same card, two finishes. Across 1,794 Pokémon cards, a reverse holo sells for a median 2.6× the regular, but it's all in the cheap cards: Common 4×, Rare just 1×. A reverse-holo bulk common (Lairon) can run 138× the normal.

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Pokémon · Alt-art economics

The Character-Card Myth: are Trainer alt-arts really the chase?

A popular belief says character (Trainer) alt-arts are the real money cards. At the Special Illustration Rare tier the data disagrees: Pokémon SIRs median €31 vs €14 for Trainer SIRs, about 2.3× higher; only 20% of Trainer SIRs beat the Pokémon median.

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Pokémon · Nostalgia economics

The Kanto Tax: how much is Pokémon nostalgia worth?

Same rarity, different generation. Across 534 modern Illustration Rares by National Dex generation, a Gen 1 (Kanto, the original 151) card trades at a €35 median, about 4.4× the later-generation median (€7.95). Nostalgia is a measurable price factor.

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Pokémon · Alt-art economics

The Alt-Art Premium: how much more is a Special Illustration Rare?

Same ex, two printings. Across 88 modern Pokémon exes with both a plain Double Rare and a Special Illustration Rare, the alt art sells for a median 33× the plain version (97% are 5×+). The plain ex is near-bulk (€0.71); the alt art is the whole card.

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Pokémon · Vintage economics

The First Edition Tax: how much more do 1st Edition Pokémon cards cost?

The same card, 1st Edition vs Unlimited. Across 151 matched WOTC-era pairs, a 1st Edition card sells for a median 2.31× the identical Unlimited card, and 24% command 3× or more. Shining Tyranitar's 1st Ed runs about 6.34×.

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Pokémon · Power creep

The One-Hit-KO Era: how hard do Pokémon cards hit now?

We measured the printed attack damage of 17,184 Pokémon. The hardest attack went from 100 (the 1999 Base Set Charizard) to 330 (a modern Charizard ex), 3.3x, and 200+ one-hit-KO attacks went from 0% of new Pokémon to 8.4%. The offense half of the HP inflation study.

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Pokémon · Type economics

The Pokémon Type Tax: does a card's type change its price?

Same rarity, different price. Across 571 modern Illustration Rares, Dragon-type cards trade at a €26 median, about 4.58x the cheapest type (Metal, €5.65). A card's type is a hidden price factor, independent of rarity.

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Pokémon · The ranking

The Eeveelution Index: which is worth the most?

Eight evolutions, same rarity tiers, so which Eeveelution actually holds value? We took the median price of every printing of all eight. Umbreon runs away with it (€62 typical), about 2.8× the next (Espeon) and 10.9× the cheapest (Leafeon).

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Pokémon · The ranking

The most valuable Pokémon to collect, ranked

Everyone assumes Charizard is king. We took the median price of every printing of 21 iconic Pokémon, and Charizard is only #3. Umbreon (€62 typical) and Mew (€57) both out-trade it, card-for-card.

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Pokémon · Brand premium

The Charizard Tax

Charizard, Blastoise and Venusaur are the same-era Kanto starters, yet the typical Charizard (€36) trades at 1.7× a Blastoise and 2.9× a Pikachu. We took the median price of every printing; the premium is pure brand.

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Pokémon · Sealed

Is it worth opening a booster box?

We ran 7 recent sets through Foilio's EV engine. The median box holds ~€81 in singles (€69 after fees), below box retail, so opening is usually a loss. You're paying for the chase.

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Pokémon · Set economics

Where a Pokémon set's value really hides

We summed the trend price of every card in 8 sets. The top 5 cards hold an average of 49% of a set's entire value, while 13-77% of every set trades under €1.

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Pokémon · Rarity economics

What each Pokémon rarity is really worth

Median trend price by rarity tier across 6 modern sets. A typical Special Illustration Rare is €24.25, and SIRs out-value the gold "secret" Hyper Rares in all 6 of 6 sets.

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Magic

22+

Magic: The Gathering, measured.

Magic · Rarity economics

The Mythic Premium: is Magic's rarest slot worth chasing?

Across 2,034 mythics and 6,991 rares from modern Magic sets, a mythic medians $2.84, about 6× the $0.47 rare median. But 29% of mythics are bulk, and among regular non-foil printings the priciest card is a RARE (Giant Growth, $662). Rarity is a pack slot, not a value tier.

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Magic · Deckbuilding economics

The Land Tax: your Magic manabase can cost more than your deck

In Magic the priciest cards are often the lands. A fetchland medians $23, a shockland $9.33, and a premium 10-fetch + 10-shock manabase runs ~$331 (a playset ~$1,323) before a single spell. But the land cost ladder spans ~58×: swap fetchlands for pain lands ($0.40) and the same base costs a few dollars.

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Magic · Set economics

The Modern Horizons Tax: even the rares aren't bulk

Magic players say Modern Horizons sets are expensive; the data agrees. An MH rare is a median 2.7× a normal-set rare ($0.94 vs $0.35), MH has half the bulk (43% under $1 vs 68%), and the priciest cards are RARES (Esper Sentinel $57) that out-price every mythic.

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Magic · Treatment economics

The Extended Art Premium: Magic's most common alt-treatment is its most modest

Extended art is everywhere in modern Magic, so does it cost more? Across 115 matched cards the median premium is just 1.4×, even smaller than borderless (1.8×). Same rule though: on a bulk commander it's the whole value (Breena 56×), on a fetchland like Scalding Tarn it's near-parity (0.99×).

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Magic · Treatment economics

Does Magic's borderless frame cost more? It depends entirely on the card

We matched 113 Magic cards that come in both a borderless and a normal frame. The median premium is only 1.8×, but it's bimodal: for a near-bulk card the borderless is the whole value (Fynn the Fangbearer 313×), while for an expensive chase it trades at a discount (The One Ring 0.8×). 10% are worth LESS than normal.

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Magic · Game design

What does 2 mana buy? Creature power creep, measured

Printed stats across every new-design Magic creature, 1993-2025: the typical 2-drop was WORSE than Grizzly Bears for two decades (median 3 total stats), the curve repriced once in the mid-2010s, and Watchwolf-class 2-drops went from 6.7% of designs to 11.4%. Power creep is real, but it's a step, not a slope.

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Magic · Game design

The Most Banned Year in Magic is still 1993

All 184 cards currently power-banned in a major format, mapped to their debut years: 1993 leads by count (21) and rate (5.7%); 2019's FIRE era is the modern spike (18); 2008 and 2015 printed nothing banned today, and Vintage bans zero cards for power. Same founding-year pattern as Yu-Gi-Oh.

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Magic · Set economics

The Reprint Ratio: how much of Magic is actually new?

Counted from the full printing record: 16,322 new designs shipped in 2015-2025, more than Magic's first two decades combined (14,467). The reprint share has cycled since 1993 but hasn't dipped below 53% since 2015, and every new design now ships in ~2 versions on day one.

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Magic · Universes Beyond

The Universes Beyond Tax: do Magic's crossover cards cost more?

Do the LOTR, Final Fantasy and Marvel crossovers cost more than normal Magic? At mythic, yes: UB mythics median $4.37 vs $2.00 for normal-set mythics, about 2.2×. By franchise it runs from Jurassic World (~$12) down to LOTR/Warhammer (~$1.4): brand pulls, but the print run sets the price.

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Magic · Foil economics

The Foil Tax: how much more is a foil Magic card, and is it worth it?

Are foils worth it? Across 1,228 Magic cards with both prices, the median foil premium is just 1.6×, but it collapsed by era: a pre-2004 foil is a median 8.5× its non-foil, a 2020+ foil just 1.4×. As foils became standard, the premium evaporated.

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Magic · Commander economics

The Commander Staple Paradox: Magic's most-played cards are its cheapest

Everyone says Commander is expensive. Across 3,955 Commander-legal cards ranked by play rate, the 100 most-played have a median price of just $2.86, only 2.4× a fringe card, because staples get reprinted into the ground.

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Magic · Colour economics

Which Magic color is the most expensive? The answer is no color.

We took the median price of 2,708 modern rares and mythics by colour. Colorless artifacts lead ($1.68), Multicolor is cheapest ($0.49), a 3.4x gap. The fewer colours a card has, the more it costs.

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Magic · Mana economics

The mana-efficiency tax: do cheap Magic cards cost more?

We took the median price of 2,706 modern rares and mythics by mana value. 1-mana cards trade at a $2.60 median, about 4.2x a 3-mana card ($0.62). The cheaper a card is to cast, the more it costs to buy.

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Magic · Rules complexity

The Complexity Creep: are Magic cards wordier than they used to be?

We measured the rules text of 30,007 new-design Magic cards. The median grew from 14 words to 37 (about 2.6x). Commons are the exception: New World Order cut them 33% before they crept back to an all-time high of 28.

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Magic · US vs EU prices

US vs EU card prices: do the two markets ever agree?

We compared the US (TCGplayer) and EU (Cardmarket) price of 6,850 Magic cards at the live exchange rate. They disagree by a median 27%, only 10% agree within 5%, and the typical card is 13% cheaper in Europe. There is no single price.

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Magic · Market value

What it costs to complete a Magic set (as singles)

We summed the price of one of every card in 31 modern Magic sets. The median set costs about $260 to complete as singles ($127 to $418), and a median 55.4% of that lives in just the top 10 chase cards.

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Magic · Rules complexity

Keyword Soup: how many keyword abilities a Magic creature carries

We counted the keyword abilities on 17,398 new-design Magic creatures. The mean went from 0.57 in the vanilla decade to 1.11 in the 2020s, and the share stacking 2+ keywords on one body went 11.6% to 29.5%. The record: Odric, Blood-Cursed with 10.

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Magic · Market value

The Precon Part-Out Index: which Commander decks are worth the most as singles?

We priced 6,549 cards across 92 recent Magic Commander precons. Every one of the 80 standard $44.99 decks parts out above its sticker; the median is $97.94 (~2.2x MSRP) and Goblin Storm tops out at $734.86. The catch: a median deck keeps 29% of its value in just 3 cards.

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Magic · Reprints

The Reprint Cliff: does reprinting tank a card's price?

We compared 34 of Magic's most-reprinted staples, each card's original printing vs its cheapest reprint today. The median is 70% cheaper at the floor, and 10 have shed 90%+: Sol Ring runs $870 (Beta) down to $1.17. The chase is the original printing; the reprint is pocket change.

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Magic · The ranking

The Planeswalker Index: which is worth the most?

Planeswalkers are Magic's faces, but which holds value? Median price of every printing of 12 icons: Ugin tops it ($15 typical). The twist, Jace owns the priciest card ($300) yet ranks only #9 by typical value.

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Magic · Secret Lair

The Secret Lair Tax

The same Magic card can cost a fortune or pocket change. Across 11 iconic cards the limited-run Secret Lair printing trades at a median 12.8× the standard copy, a Secret Lair Jace is $300 vs $23 for a normal one. Identical rules; you're paying for the art.

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Magic · Reserved List

The MTG Reserved List, by the numbers

The 567 Magic cards that can never be reprinted are famous for being expensive, yet 58% trade under €5 and only 19 clear €500. Value hides in a handful of icons.

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Yu-Gi-Oh

6+

The Yu-Gi-Oh TCG, measured.

Yu-Gi-Oh · Game design

The Ban Rate: today's banlist, by birth year

We mapped all 221 cards on the current TCG banlist to their release years: 2003 (the Chaos-format year) still leads after two decades (22 cards, 4% of everything it printed, 5× the modern rate); 2005 is the safest with 1. Pot of Greed has been Forbidden since the TCG's first set. And 98.5% of the game is perfectly legal.

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Yu-Gi-Oh · Set economics

The Archetype Explosion: 632 and counting

Counted across 13,992 dated cards: Yu-Gi-Oh has 632 named archetypes, adds ~40 a year since 2020 (53 in 2022, one a week), and ~75% of new cards belong to one, vs 11.6% at the TCG's launch. The archetype became the product.

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Yu-Gi-Oh · Rules complexity

The Wall of Text: are Yu-Gi-Oh cards really that wordy?

We measured the printed text of 13,992 Yu-Gi-Oh cards. The median grew from 15 words (2002) to 85 (5.7x), far steeper than Magic. Vanilla monsters went from 60% of new monsters to under 1%; the wordiest card runs 188 words.

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Yu-Gi-Oh · Rarity economics

The Rarity Premium Index: does a rarer printing cost more?

Same card, fancier printing, how much more? Measuring 493 cards against their own common print, a typical Super Rare runs 1.85×, a Secret Rare 3.8×, a Prismatic Secret 5.72×, and the rarest tiers climb far higher. Rarity moves price even when the card is identical.

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Yu-Gi-Oh · The ranking

The Ace Monster Index: which protagonist's ace wins?

From Yugi's Dark Magician to Yusaku's Decode Talker, we ranked every Yu-Gi-Oh protagonist's signature ace by median printing price. Kaiba's Blue-Eyes runs away with it ($45), the original trio holds the entire top three, and every later ace trades under $9.

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Yu-Gi-Oh · Brand premium

Blue-Eyes vs Dark Magician: which ace wins?

Yugi's the hero, but his ace isn't the prize. Median price of every printing: Kaiba's Blue-Eyes White Dragon ($45) out-trades Yugi's Dark Magician by 4.3× and Joey's Red-Eyes by 4.6×. The rival beats the hero.

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Every other game

27+

Lorcana, One Piece, Star Wars Unlimited, Weiss Schwarz and the rest of the 29.

Open data · The whole hobby

Which trading card games have open prices? We audited every game

Of 29 games and 399,406 listings, only 3 (Magic, Pokemon, Yu-Gi-Oh) have a free, open API that publishes prices in a reusable form. For the other 26, about 90%, the price picture comes from one marketplace's dataset. Which sources are genuinely open, and why it matters.

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World of Warcraft TCG · Market shape

In the WoW card game the value was never in the game, it was in the loot codes

The WoW TCG's 2,252 gameplay cards median just $0.33 and top at $67. But 18 "Loot" cards (codes that unlocked mounts and pets in the video game) hold the entire top of the market, led by the Spectral Tiger loot card listing ~$9,000. The median loot card is ~34× a gameplay card.

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CookieRun Braverse · Rarity economics

CookieRun Braverse: the chase is the Cookie, and Pure Vanilla tops it at $350

Devsisters' 2024 TCG for the top-grossing CookieRun mobile franchise. Across 698 singles it's a clean high-bulk game (median $0.20, 68% under $1) whose value tracks the characters: fan-favorite Cookies as full-art Extra Rares and promos carry the top, led by Pure Vanilla Cookie (EXR) at ~$350.

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Future Card Buddyfight · Rarity economics

Future Card Buddyfight: the rarity ladder of Bushiroad's retired dragon game

Bushiroad's "Buddy monster" TCG (2014-2021, discontinued) is a flattish mid-tier market. Across 2,717 singles in 96 sets the median is $0.66, 59% under $1, and the top-1% card is only ~61× the typical. Value climbs a Bushiroad ladder to RRR "Leader" dragons around $150.

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Final Fantasy TCG · Rarity economics

The Final Fantasy TCG: rarity barely predicts value, the treatment does

Across 5,208 FF TCG singles the rarity ladder is nearly flat, and the top of the market cuts across it by TREATMENT: the #1 card is a "Hero" (Yuna Signature $1,168), and a signed "Rare" ($568) outsells almost every Legend. Median $0.22, 74% under $1.

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hololive OCG · Rarity economics

The hololive card game: every chase is a VTuber, and the SECs clear $1,000

In the hololive OFFICIAL CARD GAME the chase is the VTuber. Across 1,619 singles the floor is high (median $1.27, only 47% under $1), and every top-10 card is a Secret Rare full-art of a fan-favorite VTuber. The SEC tier medians ~$1,000, topping at $2,364 (Hakos Baelz).

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Cardfight Vanguard · Rarity economics

Cardfight Vanguard has 70+ rarities, here's what the apex is worth

Cardfight Vanguard has 70+ distinct rarity codes. Across 21,632 singles it's mostly bulk (median $0.47, 64% under $1), with value in a thin apex of SEC/SECV/ASR/15thSP tiers ($100 to $310 median), topping at $850 (Dragheart, Luard ASR).

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UniVersus · Crossover economics

UniVersus is a crossover TCG with one shared rarity ladder, and Godzilla is king

UniVersus drops 12+ licensed franchises (Godzilla, My Hero, Attack on Titan, Critical Role) into one rarity system. Across 5,278 singles the printed rarity barely matters: the serial-numbered Chrome Rare tier medians $302 (~735× the typical card), and Godzilla owns the top at $750 (King Ghidorah).

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Godzilla Card Game · Rarity economics

Bandai's Godzilla card game: the parallels stack, and so does the price

In Bandai's Godzilla Card Game the printed rarity stays cheap (Secret Rare medians $3.31). All the money is in the stacking parallels: SP $20 → PP $64 → SSP $197 → SSSP ~$2,449, and the very top is always Godzilla himself (a $2,499 SSSP ++ parallel). Across 813 singles, 55% under $1.

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Elestrals · Rarity economics

Elestrals has 4 rarities and is a cheap game, except for 8 serial-numbered cards

The indie monster-catching TCG Elestrals keeps it simple: four rarities, and across 1,943 singles the median card is $0.34 with 71% under $1. The entire top of the market is 8 Serialized Super Rares: they median $200 vs $2.99 for a plain SR (~67×). The serial number is the tax.

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Force of Will · Market shape

Force of Will has 6,451 cards across 100 sets, and nothing tops $115

Force of Will (the "Ruler" TCG) is the flattest card market we've measured. Across 6,451 singles in 100 sets the 99th-percentile card is only ~38× the median (vs 124× for Sorcery, 3,646× for Riftbound), and the single most valuable card in the whole game tops at ~$110. Even Uber Rares median ~$10. The anti-lottery TCG.

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MetaZoo · Market shape

MetaZoo was one of 2021's most hyped TCGs. Here's what the cards are worth now

MetaZoo (the cryptozoology TCG: Mothman, Bigfoot, Piasa Bird) rode a huge 2021 frenzy; this measures the aftermath. Across 1,431 singles in 42 sets, 81% now trade under $1, the median is $0.25, and the whole game tops at ~$75 (a Gold Piasa Bird). A clean look at a post-hype price curve.

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Dragon Ball Fusion World · Rarity economics

Dragon Ball Fusion World: the chase is the alt-art, not the rarity

Bandai's new Dragon Ball game. The printed ladder tops at Secret Rare (median $95), but the real chase is the "Super Alternate Art" parallels: the Secret Rare ceiling is $1,786 (a Gogeta:BR alt-art). Median card $0.51, 58% under $1.

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Dragon Ball Super CCG · Rarity economics

Dragon Ball Super CCG has 27 rarities, but 8 'God Rare' cards hold the money

The Dragon Ball Super Card Game has 27 rarity tiers, yet almost all value sits in one tier of 8 cards. Median card $0.35, 70% under $1, but the God Rares median $1,500 (up to $2,067), about 4,286× the typical card.

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Shadowverse Evolve · Rarity economics

Shadowverse Evolve: 'Legendary' isn't the top rarity, it's the middle

In Shadowverse Evolve rarity cleanly predicts price, but the top gameplay rarity "Legendary" is only the middle: it medians $2.06, while the cosmetic alt-art tiers above it explode, Ultimate $50, Special $171, Super Special $242 (top $804). A Super Special is ~117× a Legendary.

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Japanese Pokémon · Market economics

Japanese Pokémon: almost no bulk (and a 'Common' worth $1,800)

We priced 19,605 Japanese Pokémon singles. Only 41% trade under $1 (most games: 60-90%), median $1.69, Japanese Pokémon barely has bulk. The modern chase is Special Art Rare (~$26), but the priciest card is a promo filed under "Common" (a Pikachu 227/S-P at ~$1,799).

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Union Arena · Rarity economics

The Union Arena Star Tax: what each star adds to a Super Rare

Union Arena prints Super Rares in a star ladder. Across 5,758 singles, each star roughly multiplies value 11×: a base Super Rare is $1.39, a 3-Star SR $575, about 413× the base, up to $2,038 (Sung Jinwoo).

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Digimon Card Game · Rarity economics

The Digimon Rarity Ladder: where the $1,900 cards hide

Across 8,487 Digimon singles the game is mostly bulk (median $0.44, 62% under $1). "Special Rare" (SP full-arts) is the highest typical tier ($121), but the textured "Rare Pull" Secret Rares top the game, a WarGreymon (Rare Pull) at $1,913.

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Weiss Schwarz · Crossover economics

The most valuable Weiss Schwarz cards (and which franchises rule)

Weiss Schwarz is a crossover game, every set a licensed series. Across 20,487 singles the market is mostly bulk (median $0.44, 65% under $1), with value in hot-stamped SSP/SEC+ chases. The priciest single is a Frieren SSP at $1,553; Frieren, Nikke and The Eminence in Shadow lead.

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Sorcery: Contested Realm · Rarity economics

Sorcery has almost no bulk (and a $24 Unique chase)

Sorcery is the anti-bulk TCG. Across 2,902 cards only 37% trade under $1 (most games: 67-91% under €1), and even an "Ordinary" is a median $0.73. The "Unique" tier is the chase at $24, about 20× the typical card.

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Grand Archive · Rarity economics

The Grand Archive Collector Cliff: where all the value hides

Grand Archive's rarity ladder rises gently, then falls off a cliff. Across 3,641 cards the median climbs $0.20 (Common) to $8.73 (Ultra Rare), then the Collector Super Rare leaps to $302, about 35× the Ultra Rare, with 94% clearing $100.

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Gundam Card Game · Rarity economics

The Gundam Parallel Premium: the alt-art cards are the money

In the Gundam Card Game the rarity symbol misleads: even a base Legend Rare is a median $1.92, while the "parallel" +/++ alt-arts carry all the value. A parallel Common out-values a Legend Rare (~4×), and the double-parallel LR++ is a median $774, about 403× the base Legend Rare.

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Riftbound (LoL TCG) · Rarity economics

Riftbound rarity, ranked: why the Showcase is the chase

Riot's League of Legends TCG, brand new. Across 1,139 cards median price runs $0.08 (Common) to $1.92 (Epic), but the alt-art Showcase tier is the real chase at $29, about 15× an Epic and 137× the typical card. Champion Signatures clear $2,500.

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Flesh & Blood · Foil economics

The Flesh and Blood Foil Tax: how much more is a Cold Foil?

FaB prints cards non-foil, Rainbow Foil and Cold Foil. Across 3,955 matched cards the common Rainbow Foil is a median 2× the non-foil, but the rare Cold Foil is a median 8.3× (42% are 10×+), about 4.1× the Rainbow premium. The Cold Foil is the chase.

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One Piece · Rarity economics

The One Piece Rarity Ladder: what each card rarity is worth

Across 2,174 One Piece cards in 14 sets, median price runs $0.06 (Common) to $31 (Secret Rare), about 207× the typical card. But it isn't a clean ladder: the Leader ($9.34) out-values the Super Rare ($6.66).

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Disney Lorcana · Alt-art economics

The Enchanted Premium: are Lorcana's Enchanted cards worth it?

Same card, two versions. Across 201 Disney Lorcana Enchanted cards matched to their standard printing, the Enchanted sells for a median 66× the standard foil of the same card (100% are 5×+). The typical Enchanted is $102; the standard copy is bulk ($0.35).

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Star Wars Unlimited · Rarity economics

Does rarity predict price in Star Wars Unlimited? Not really.

We took every leader's priciest printing across all 5 sets. Common leaders trade at a median $79, 1.16× HIGHER than Rare leaders' $69, and the single priciest leader in the game, Boba Fett, is a Common.

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