Studies / Set Bloat

Set Bloat: the hobby now prints 5× the new cards it did a decade ago

“There’s too much product” is the hobby’s oldest complaint. We counted. Across 28 games, the hobby shipped 42,065 new card listings in 2025 across 200 sets4.8× the output of 2015 — and the first half of 2026 already beats all of 2025. No prices in this study; just counting.

4.8×
more new cards per year than 2015
42,065
card listings released in 2025
44,461
already released in H1 2026 alone

The firehose, year by year

Distinct card listings released per year, all 28 games. 2026 covers January 1 to July 6 only.

2005
4,665
2006
2,934
2007
4,221
2008
3,328
2009
3,709
2010
3,878
2011
4,009
2012
4,583
2013
5,888
2014
7,660
2015
8,675
2016
11,744
2017
15,597
2018
14,960
2019
15,608
2020
16,680
2021
21,785
2022
29,945
2023
33,236
2024
40,870
2025
42,065
2026
44,461

There are two kinds of bloat

The classics grew in completely different ways. Pokémon made sets bigger: the median set carried ~111 card listings in the 2000s and carries ~233 now — the alt-art and Special-Illustration variant explosion, printed into the same expansions. Magic made MORE sets: median size barely moved, but it went from ~5 product lines a year in the 2000s to ~26 a year in 2021-25 (Commander decks, Universes Beyond, Secret Lairs, remasters), which is how it shipped 21,414 listings in the first six months of 2026. Yu-Gi-Oh took the same road at half the scale: flat ~120-card sets, but 6.7 → 16 sets a year. On top of both modes sits the launch wave: 13 of the 28 games measured did not exist before 2022.

ClassicSets/yr 2000-10Sets/yr 2021-25Median size thennowCards/yr then → now
Magic5.126.21702081,1528,392
Pokémon4.17.41112334701,680
Yu-Gi-Oh6.7161091238482,741

2025, game by game

Card listings released in 2025 (the last complete year). Tap a game for its full study.

GameSinceSets in 2025Cards in 2025Median set size
Magic1993236,492208
Star Wars Unlimited202453,7651157
Yu-Gi-Oh2002163,074128
Weiss Schwarz2008122,882264
Union Arena2023262,834106
Pokémon (Japan)1996112,777132
Cardfight Vanguard201192,152265
Shadowverse Evolve2022122,043189
Pokémon199981,883247
One Piece2022101,442152
Dragon Ball Fusion World2024121,299136
Digimon202081,258160
Flesh & Blood20193976302
Force of Will20134958225
Final Fantasy TCG20165954165
UniVersus20215949233
Lorcana20234939242
Sorcery20231886886
Grand Archive20224848238
hololive20244804240
Elestrals20225653134
Gundam20254646186
Dragon Ball Super CCG2017558975
Riftbound20252543357
Godzilla Card Game20242419235

Star Wars Unlimited’s and Sorcery’s sizes run high because their sources list variants/foils as separate products; each game is measured consistently over time, so per-game trends hold.

Method & sources

FAQ

How many new trading cards come out every year?

Across the 28 games we measured, 42,065 new card listings shipped in 2025, spread over 200 sets — and the pace is still accelerating: the first half of 2026 alone produced 44,461, more than all of 2025. A decade earlier (2015) the whole hobby released 8,675.

Are trading card sets getting bigger?

It depends on the game — there are two different kinds of bloat. Pokémon sets got ~2.1× BIGGER (median 111 card listings per set in the 2000s → 233 in 2021-25, driven by the alt-art/variant explosion). Magic and Yu-Gi-Oh kept set size roughly flat and instead ship far MORE sets: Magic went from ~5 product lines a year in the 2000s to ~26 in 2021-25.

Which game releases the most cards?

Magic, by a wide margin: 6,492 card listings across 23 product lines in 2025, and an extraordinary 21,414 in the first half of 2026 alone. Star Wars Unlimited (3,765) and Yu-Gi-Oh (3,074) follow. Thirteen of the 28 games measured launched in 2022 or later — the launch wave is a big part of the hobby-wide firehose.

How was this measured, and what counts as a set?

Via the open tcgcsv.com dataset (set release dates + card listings via the open tcgcsv.com dataset (TCGplayer, US market), valued 2026-07-06): every product group with a release date in the past and at least 60 non-sealed card listings counts as a set; its distinct card listings are counted as released cards. Variants and alt-arts count — the variant explosion IS part of the story — and games that list foils as separate products (like Sorcery) count correspondingly higher, consistently over time. Release dates are US-market listing dates. Weiss Schwarz's pre-2013 sets are absent from the source (which slightly understates early years), so we cross-check the headline with the three classics that have complete records: Magic, Pokémon and Yu-Gi-Oh alone grew 2.8× over the same decade.

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  Source: <a href="https://foilio.net/studies/tcg-set-bloat?utm_source=share&utm_medium=study_embed&utm_campaign=viral">Set Bloat: the hobby now prints 5× the new cards it did a decade ago, Foilio</a> · data CC BY 4.0
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Foilio (2026-07-06). Set Bloat: the hobby now prints 5× the new cards it did a decade ago. Retrieved from https://foilio.net/studies/tcg-set-bloat

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