Riftbound keywords
What every keyword does, in the wording Riftbound prints on its own cards, with all the cards that carry it and what they cost.
30 keywords · 16 defined by reminder text on the cards, 14 printed without one
Play any time, even before spells and abilities resolve.
Play on your turn or in showdowns.
Opponents must pay any rune to choose me with a spell or ability.
+2 might while I'm an attacker.
No reminder text on any card, so no official wording to quote.
No reminder text on any card, so no official wording to quote.
I can move from battlefield to battlefield.
Hide now for any rune to react with later for 0 energy.
No reminder text on any card, so no official wording to quote.
No reminder text on any card, so no official wording to quote.
+1 might while I'm a defender.
I must be assigned combat damage first.
You may pay 1 energyFury rune as an additional cost to have me enter ready.
No reminder text on any card, so no official wording to quote.
Kill this at the start of its controller's Beginning Phase, before scoring.
You may play me as a [Reaction] to a battlefield where you have units.
Play this only to a battlefield. When an opponent holds here, kill this.
When you play me, you may [Equip] one of your Equipment to me for any rune less, even if it's already attached.
No reminder text on any card, so no official wording to quote.
No reminder text on any card, so no official wording to quote.
No reminder text on any card, so no official wording to quote.
No reminder text on any card, so no official wording to quote.
No reminder text on any card, so no official wording to quote.
When I conquer or hold, gain 2 XP.
No reminder text on any card, so no official wording to quote.
When I attack, give an enemy unit here -1 might this turn.
No reminder text on any card, so no official wording to quote.
When you play me, look at the top card of your Main Deck. You may recycle it.
No reminder text on any card, so no official wording to quote.
No reminder text on any card, so no official wording to quote.